

But I’ll do my best.įirst thing to understand is that all visual novels are adventure games. Bear in mind that I do not know Japanese, therefore I cannot really play most of these games, and a lot of what I know has been figured out by Google translating my way through Japanese wiki sites and picking up stuff from random sources over the years. So, I wanted to try and clear some things up about visual novels by looking at their history and their relationship to adventure games. I think a lot of the misunderstandings behind what a visual novel is has a lot to do with the lack of English translations for many of the games that lead to the genre’s creation, causing a lot of confusion and misinformation. The visual novel genre originates in Japan and has a long history that is directly connected to the Japanese adventure genre, all of which are deeply locked away behind a thick language barrier. Sort of like when a little kid learns a new word and starts wanting to use it on everything. Pretty much any Japanese game that is heavily story based and is mainly presented through character portraits and textboxes is being labeled a visual novel in the West.

I’ve even seen some people call games like Persona 5 a visual novel with RPG elements. Games that were once correctly classified as “adventure games”, like Ace Attorney or Hotel Dusk, are now being called visual novels or visual novel adventure games or even “visual novels with point-and-click elements”. With this surge in popularity both fans and critics have begun throwing the term “visual novel” around all over the place to classify basically anything that bares a surface level similarity to the genre, especially if they are Japanese in origin. Today visual novels occupy a sizable niche within the western gaming community with all sorts of titles, both from Japan and by western developers, available on popular storefronts like Steam. I am certainly one of those people because while I had dabbled with visual novels like Ever17, which I played right after experiencing 999 around 2010-ish, I only started to read more visual novels after playing Katawa Shoujo, which made me more aware of the genre. If I had to be exact, I’d say a majority of English speaking players had only been vaguely aware, or completely unaware, of the word “visual novel” until maybe Januwhen the English freeware game called Katawa Shoujo hit the scene and made many people fans of the genre (at least that is the impression I get from reading around the internet on sites like the visual novel sub-Reddit).

Valerie and I should get started on our class project.(Pick Valerie whenever you can but avoid Kaori).(Optional) Number 2 to give me a tight hug!.I should thank Yuuna for all her help finding a sponsor.(Free time choices, pick Yuuna whenever you can but avoid Kaori).Work on the history project with Yuuna.So if you made a mistake you can always go back a choice or 2. This game also has an auto save feature.This game has some timed choices (marked with “timed”).If the girl of your choice is not available in the “free time” choice, just pick any other person.Save whenever you like (but keep 2 slots free).A lot of choices are not important for the route ends, so the choices listed below are the route critical or cg unlock choices.This walkthrough will guide your way to finish all routes and unlock all CGs. This is a walkthrough for the all-ages game Ace Academy by PixelFade Studio (Get it here).
