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Daytona usa rom model 2 emu
Daytona usa rom model 2 emu







daytona usa rom model 2 emu
  1. #DAYTONA USA ROM MODEL 2 EMU FULL#
  2. #DAYTONA USA ROM MODEL 2 EMU PLUS#

#DAYTONA USA ROM MODEL 2 EMU FULL#

set SHARC flag 1: 0 if space available, 1 if FIFO full logerror("COPRO FIFOOUT POP %08X, %f, %d\n", r, *(float*)&r,m_copro_fifoout_num) If (m_copro_fifoout_rpos = COPRO_FIFOOUT_SIZE) spin_until_time( attotime::from_usec( 100)) * spin the main cpu and let the TGP catch up */ * Reading from empty FIFO causes the i960 to enter wait state */

daytona usa rom model 2 emu

UINT32 model2_state::copro_fifoout_pop(address_space &space,UINT32 offset, UINT32 mem_mask) If (m_copro_fifoin_wpos = COPRO_FIFOIN_SIZE) If (m_copro_fifoin_num = COPRO_FIFOIN_SIZE)įatalerror( "Copro FIFOIN overflow (at %08X) \n ", device-> safe_pc()) Void model2_state::copro_fifoin_push( device_t *device, UINT32 data, UINT32 offset, UINT32 mem_mask) READ32_MEMBER(model2_state::copro_tgp_fifoin_pop) READ_LINE_MEMBER(model2_state::copro_tgp_fifoin_pop_ok) If (m_copro_fifoin_rpos = COPRO_FIFOIN_SIZE)ĭynamic_cast(device)-> set_flag_input( 0, ASSERT_LINE) ĭynamic_cast(device)-> set_flag_input( 0, CLEAR_LINE)

#DAYTONA USA ROM MODEL 2 EMU PLUS#

Plus several transistors, resistors, a couple of relays and 8 connectors.īool model2_state::copro_fifoin_pop( device_t *device, UINT32 *result,UINT32 offset, UINT32 mem_mask)įatalerror( "Copro FIFOIN underflow (at %08X) \n ", device-> safe_pc()) GAL - Lattice GAL16V8B stamped 315-5625 common to both Daytona and Sega Rally System 24 tilemaps need more advanced linescroll support (see fvipers, daytona) Some games (sgt24h, indy500) hangs at random places, presumably due to a regression with the SHARC fifo comms Pltkids/pltkidsa: crashes after some time of gameplay. Manxtt: crashes after the title screen, the TGP is the cause Manxtt: no escape from "active motion slider" tutorial (needs analog inputs), bypass it by entering then exiting service mode

daytona usa rom model 2 emu

Vstriker: shows some attract mode, then hangs OK (controls may be wrong/missing/incomplete) zeroguna: stalls after some seconds of gameplay vstriker: countdown in team select goes way too fast. vcop: tilemap priority bug at stage select screen vcop: sound dies at enter initial screen (i.e. srallyc: opponent cars flickers like wild skytargt: MAME hardlocks after disclaimer screen pltkidsa: after few secs of gameplay, background 3d disappears and everything reports a collision against the player lastbrnx: eventually crashes in attract mode, geo_parse_nn_s() is the culprit apparently lastbrnx: uses a shitload of unsupported SHARC opcodes (compute_fmul_avg, shift operation 0x11, ALU operation 0x89 (compute_favg)) lastbrnx: uses external DMA port 0 for uploading SHARC program, hook-up might not be 100% right fvipers: enables timers, but then irq register is empty, hence it crashes with an "interrupt halt" at POST (regression) dynamcop: stalls at stage select screen desert: several 3d bugs, presumably down to FIFO daytona: runs at half speed in gameplay Sound comms actually passes thru a 8251-compatible device, hook it up Inputs needs device-ification and clean-ups Games also tends to stalls at some point, culprit might be when i960 tries all Model 2B games: FIFO comms looks way wrong, and 3d is mostly missing/incomplete. Hardware and protection reverse-engineering and general assistance by ElSemi. Sega Model 2: i960KB + (5x TGP) or (2x SHARC) or (2x TGPx4)Ĭustom Sega/Lockheed-Martin rasterization hardware









Daytona usa rom model 2 emu